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The IPv6 specification prescribes path MTU discovery, so with This is a significant gain for line-speeds as high as a Overhead for IPv6/TCP from 19.5 per cent to less than 1 perĬent, and for tunneled IPv4/TCP from 11.7 to less than 1 perĬent. Header compression will decrease the header Tunneled, for example because Mobile IP is used, the header isġ00 octets. Transmission over 14.4 and 28.8 kbit/s modems.Ī common size of TCP segments for bulk transfers over medium. Header compression can reduce theīandwidth needed for headers significantly, in the example toĪbout 1.7 kbit/s. This should be compared with theīandwidth required for the actual sound samples, for example 13 Support mobility, will increase the bandwidth consumed by Tunneling or routing headers, for example to IPv4/UDP headers consumes 11.2 kbit/sĪt 50 packets/s. Octets) consume 19.2 kbit/s with a packet rate of 50 packets/s.ĥ0 packets/s is equivalent to having 20 ms worth of voice Header compression, the smallest possible IPv6/UDP headers (48 Low end-to-end delay small packets are preferred.
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Packet with data is significant if packets are large. * Allow using small packets for delay sensitive low data-rateįor such applications, for example voice, the time to fill a Aīetter solution might be to locally fragment the large packets On the network as it has to deal with many small packets. Using small packet sizes for the FTP traffic in this case is a When a packet with interactive data is caught behind a bulk Should be carried in small packets to decrease the waiting time This is important when interactive (for example Telnet) andīulk traffic (for example FTP) is mixed because the bulk data * Allow using small packets for bulk data with good line Without feeling that the system is sluggish. 100-200 ms is the maximum time people can tolerate Than 100-200 ms because of the time required to transmit large Header compression canįor very low-speed links, echoing of characters may take longer There are several reasons to do header compression on low- or Rules for dropping or temporarily storing packets. Lost packets in UDP and non-TCP packet streams. INTERNET-DRAFT Header Compression for IPv6 Nov 18, 1997ġ. Use of bandwidth on low- and medium-speed links. Removes the negative impact of large IP headers and allows efficient Octets including the 2 octet UDP or TCP checksum. Headers of typical UDP or TCP packets can be compressed down to 4-7 The methods canīe applied to of IPv6 base and extension headers, IPv4 headers, TCPĪnd UDP headers, and encapsulated IPv6 and IPv4 headers.
Packetstream to long how to#
This document describes how to compress multiple IP headers and TCPĪnd UDP headers per-hop over point-to-point links. Munnari.oz.au (Pacific Rim), ds. (US East Coast), or Shadow Directories on ftp.is.co.za (Africa), (Europe), ``1id-abstracts.txt'' listing contained in the Internet- Drafts To learn the current status of any Internet-Draft, please check the Material or to cite them other than as ``work in progress.'' It is inappropriate to use Internet- Drafts as reference
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Internet-Drafts are draft documents valid for a maximum of six monthsĪnd may be updated, replaced, or obsoleted by other documents at any Note that other groups may also distribute Internet-Drafts are workingĭocuments of the Internet Engineering Task Force (IETF), its areas,Īnd its working groups. INTERNET-DRAFT Bjorn Nordgren /Telia Research ABĮxpires: May 1998 Stephen Pink /Swedish Institute of Computer Science Network Working Group Mikael Degermark /Lulea University